

I’m not new to RPGs, tactics games, strategy, or any other genre Battle Brothers is adjacent to, and this game required a lot of early-stages guesswork from me as to how it works. So many of the game’s critical underlying systems are so obtuse and not immediately apparent that I didn’t even notice that there was cheap equipment for low-level characters until someone in my first-play stream explained it to me… I’d been struggling to buy the premium stuff that I just didn’t need at that stage of the game from the weaponsmiths. The easiest of the “proper” quests will often throw near-impossible battles at new players that won’t understand why they’ve ended up in the mess. And the “tutorial” quest is more than happy to destroy the player’s armies. What is being called a “tutorial” in the game just… isn’t, really.

Battle Brothers is going to lose a lot of potential fans because it point-blank refuses to teach them how to play. But, if you are going to go down the route of unforgiving complexity, the least you can do is make sure there is an adequate tutorial and learning curve to give players a chance. Just this week I reviewed a simulation title, in A-Train, that comes dangerously close to being a genuine degree in urban planning and an MBA, rolled into one. I’m all for games being complex, challenging, and unforgiving.
